Project direction
MicroClaw develops around a small set of durable priorities instead of promising a fixed feature calendar.
Current baseline
Version v0.6.1 defines two product surfaces on one execution model. MicroClaw Server is the supported cross-platform, deployable Agent Runtime. MicroClaw Work is the local-first native GPUI desktop coworker, formally supported on Apple Silicon macOS with Linux and Windows portable previews published on every release.
Active priorities
- Finish the macOS Work acceptance gates: clean-account install, first task, update/uninstall, VoiceOver, completion notification, and sustained daily use.
- Deepen the local Workspace loop with repository orientation, clear permission scope, native attachments and background task visibility.
- Keep Work and Server on one provider-neutral Agent Engine and reduce Work's transitive Server surface without embedding the Web console.
- Keep Linux x86_64/ARM64 and Windows x86_64 portable Work previews building, launching, and publishing automatically without presenting them as signed production installers.
- Preserve Server support, channels, APIs, scheduling, Web management, security boundaries, and recovery on macOS, Linux, and Windows.
Design constraints
MicroClaw does not pursue channel count for its own sake, require a vector database as a core dependency, or allow extensions to bypass runtime governance. New work should strengthen the shared runtime rather than introduce channel-specific agent loops.
The canonical dated plan is
work-server-local-first-plan-2026-08.md.
Shipped behavior is documented in the Work guide, main guides, and
release notes.